VIDEO GAMING AND MEDIA: UNRAVELING THE EFFECTS ON ADOLESCENT WELL-BEING AMIDST THE COVID-19 PANDEMIC
Main Article Content
Keywords
Media usage, video gaming, screen time, physical wellbeing, Body Mass Index, psychological wellbeing, COVID-19 pandemic.
Abstract
Numerous research studies have shown that during COVID-19 pandemic media usage and video gaming have increased which has adverse effects on physical and psychological wellbeing of younger generation especially adolescents. The current study was designed to explore the relationship of video games and media with physical and psychological wellbeing of adolescents during COVID-19 pandemic. In this cross-sectional study, the sample was collected from 420 participants (Male=218; Females=202) within the age range of 13-19 years from different educational institutions. Physical and psychological wellbeing were assessed with EQ-5D-5L and General Health Questionnaire (GHQ-12) respectively. Media usage was measured in terms of screen time and pandemic related media consumption/exposure through Screen time questionnaire and Media Use Questionnaire respectively and video gaming was assessed through assessment of Internet and Computer Gaming Addiction Scale (AICA-S). Results revealed that there was a significant positive relationship between screen time, video gaming and media use time and impaired physical and psychological wellbeing. Whereas only video gaming showed a positive correlation with BMI. Hierarchal regression analysis revealed weekday screen time, video gaming, pandemic related media use and media exposure were the significant predictors of psychological and physical wellbeing after controlling for demographic variables. The outcome of the current research emphasized that media and video game usage has adverse effects on physical and psychological wellbeing among adolescents. The study has its implication for mental health policy makers and practitioners who are working on psychological and physical wellbeing of adolescents during COVID-19 pandemic.
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