SOCIODEMOGRAPHIC AND GAMING PROFILE OF DOTA-2 ESPORTS PLAYERS IN HARYANA
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Abstract
Esports are organised video game competitions.1 These matches often occur between professional players (either one-on-one or in teams) within the context of online leagues or tournaments that can be aired on television, streamed online, or staged in front of a live audience. Through computers or game consoles, Esports players compete against one another in a virtual environment. It's crucial to note that not all video games fall within the Esports umbrella. Esports are computer or video games that are competitive in nature, have fixed matches, and call for a specific skill set.2 Esports also include a variety of genres of various computer games completely differing from each other.
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